Guides

Mistfall Hunter Harald the Fallen General Boss Guide

Brandrgarde Mist Lord — sword combos, dodge-through timing, Mercenary parry windows, and Main Hall extract discipline.

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Harald the Fallen General Guide — Mistfall Hunter

Harald the Fallen General (also General Harald) is the second Mist Lord sharing Brandrgarde Main Hall with Otto the Flesheater. Once Brandrgarde’s celebrated commander, Harald is framed as a Gyldenmist-corrupted sword specialist — slower, heavier combos than Otto’s beast pounces, with lethal execution windows and a more aggressive low-HP phase.

This page covers arena shared rules, phase reads, Mercenary-forward strategy, and extract discipline after the kill. Watch the Harald, the Fallen General reveal embedded mid-page for animation telegraphs, then treat combo tables as launch-week community synthesis (QM Games and Brandrgarde fight reports) rather than invented datamine numbers.

Shared Main Hall rules (Otto and Harald)

Both Mist Lords use the same Brandrgarde Main Hall arena:

  1. Wait for the ~20 minute unlock and Soekja warning cue.
  2. Confirm which Mist Lord spawned before burning ultimates — wrong engage forces a full requeue.
  3. Entering and starting the fight reseals the barrier against most mid-fight third parties.
  4. Secure a Soul of Return first — the post-kill portal dumps you into the final Gyldenmist corruption zone.
  5. Loot and portal within roughly ~45 seconds before waiting squads flood in.

Full Otto-specific counters: Otto the Flesheater. Map context: Brandrgarde. High-tier framing: Mist Lord.

Phase 1 — measured sword pressure

Community guides describe Harald’s opening kit as slow, heavy sword work:

  • Horizontal slashes
  • Vertical overhead smash
  • Two- and three-hit combos
  • Shield charge / gap closer
  • Quick thrust

Core habit: dodge toward Harald, not away. Forward dodges place you behind him for 1–3 safe hits, then reset before the next combo. Standing at max range invites gap closers; surviving at mid-close range with stamina discipline wins more often than pure kiting.

Phase 2 — faster chains and execution risk

After a large health chunk, Harald reportedly becomes more aggressive:

  • Longer combo chains
  • Faster recovery between swings
  • Larger AoE slam coverage
  • More frequent lunges
  • A high-damage sword strike into execution-style follow-up when he pulls the blade back

Save stamina for at least one emergency dodge. On the execution tell, dodge into the swing — backing up often keeps you inside the blade path. Revive teammates only between combo chains, not mid-string.

Best strategy summary

PriorityAction
Survive firstHealing stocked; keep stamina above ~40–50%
One focus callerSingle player holds Harald’s attention
Flank DPSAttack sides/back after each combo ends
Burst timingSpend cooldowns on long recovery after heavy hits
No panic rollsDo not burn every dodge on every swing

Voice discipline from Multiplayer matters more here than on trash packs — mistimed revives wipe the arena.

Launch community consensus favors Mercenary Sword and Shield for Harald because block and perfect parry open larger punish windows than raw DPS races. Affix priorities cited in fight guides:

  • Valor
  • Defence
  • Block Efficiency
  • Max Health
  • Armour Penetration
  • Stamina Recovery

Avoid stacking pure Critical Chance until you own the combo timings. Withered Knight Polearm & Shield remains a strong alternate frontline after Jul 30 / Aug 6 buffs — see Launch Tier List. Loadouts: Mercenary Builds and Gear Affixes.

Ranged support still helps, but Harald rewards melee reads more than Otto’s vomit-kiting puzzle. Bring a Seer if the squad struggles to stabilize mid-phase.

Einherjar and loot framing

Activate Einherjar Mode with a Dried Flower Knot only after baseline Harald clears feel stable. Second Wave language still describes higher Holy Weapon / forging material odds on Einherjar Mist Lord clears without publishing exact rates — Holy Weapons. Quest text may gate Brandrgarde story beats behind Harald clears; treat that as progression flavor, not a reason to Knot a learning run.

Harald is a parry exam wrapped in an extraction timer — confirm the spawn, dodge through combos, loot fast, and portal before Main Hall becomes a free-for-all.

FAQ

Frequently Asked Questions

Quick answers hunters ask before every run.

Who is Harald the Fallen General in Mistfall Hunter?

A Brandrgarde Mist Lord — a Gyldenmist-corrupted former general who shares Main Hall with Otto the Flesheater and fights with heavy sword combos.

Do Otto and Harald share the same arena?

Yes. Both spawn in Brandrgarde Main Hall. Confirm which Mist Lord appeared before committing; the wrong fight requires a new match.

What class is best for Harald?

Community guides favor Mercenary Sword and Shield for block and parry windows. Withered Knight Polearm and Shield is a strong alternate frontline.

How do I dodge Harald's execution attack?

Watch the blade pull-back tell and dodge toward the swing. Backing up often keeps you inside the follow-through.

Should I kite Harald at max range?

No. Guides recommend mid-close spacing: let combos finish, punish 1–3 hits, then reset. Max range invites gap closers.

Do I still need a Soul of Return for Harald?

Yes. Same Main Hall portal rules as Otto — the exit dumps you into the final corruption zone after the kill.